16-Bit Gems #15: Terranigma

16-Bit Gems #15: Terranigma

To wrap up our first anniversary, we have the most requested game to review from our fans. The sequel to Illusion of Gaia – Terranigma. The very definition of a hidden gem, this game never even saw a North American release. So how does it stack up to the forebear? Roo breaks it down in this special 15th episode of 16-Bit...

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16-Bit Gems #14: Legend of the Mystical Ninja

16-Bit Gems #14: Legend of the Mystical Ninja

The first American release in the popular Japanese “Goemon” series, Legend of the Mystical Ninja was an early entry in the Super Nintendo’s lineup that unfortunately was ignored by many kids of the day. But those that looked past its strange qualities were rewarded with one of the best games of the 16-bit era. With anime, manga, and para para...

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16-Bit Gems #13: Star Trek – Next Generation

16-Bit Gems #13: Star Trek – Next Generation

In this episode, Roo takes on not just an underappreciated game, but one that’s outright maligned. But is all the bad press this game has gotten just a misunderstanding? Perhaps all the public needs is the right info and a guiding hand to see the merits of Star Trek: TNG for SNES (Future’s Past) and Genesis/Mega Drive (Echoes from the...

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16-Bit Gems #12: TurboGrafx-16 Retrospective & Ninja Spirit

16-Bit Gems #12: TurboGrafx-16 Retrospective & Ninja Spirit

In this episode, we not only take on an underappreciated game, we take one on from an underappreciated console… that’s meta. Roo warms up with a history of the TurboGrafx-16, which spawned innovative firsts in gaming – like the TurbGrafx-CD and TurboExpress. Then he goes on to review Ninja Spirit, a classic arcade port that isn’t afraid...

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16-Bit Gems #11: EarthBound – The Review

16-Bit Gems #11: EarthBound – The Review

Roo finishes off EarthBound-a-palooza with a thorough review of the game itself. By examining the story, writing, graphics, music (good God, the music), and all the other little touches that make EarthBound great, hopefully you’ll feel compelled to give this king of the overlooked games a playthrough – whether it’s your 1st or your 101st...

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16-Bit Gems #10: EarthBound – A History

16-Bit Gems #10: EarthBound – A History

Roo celebrates by taking a thorough look at the history of perhaps the biggest cult hit video game series of all time. He’ll explore the twists and turns of how a poor-selling, quirky Japanese RPG gained a massive following – culminating in perhaps the most devoted video game fanbase on the internet. Please enjoy this retrospective – the most...

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16-Bit Gems #9: Aladdin

16-Bit Gems #9: Aladdin

Roo takes on the irate gamers of the world in order to prove that just because a game (or two) is licensed after a hit movie, it doesn’t mean it should be given a shoddy review. In this episode, we have two reviews in one. First, the hidden gem of Aladdin for the Super Nintendo, which is then compared with the much more critically acclaimed Aladdin for...

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16-Bit Gems #8: ActRaiser

16-Bit Gems #8: ActRaiser

We’re digging early in the Super Nintendo’s life cycle this week to bring you a game that many people didn’t play, but the few that did will never forget. ActRaiser may have gotten lost alongside such classics as Super Mario World and Castlevania IV, but it deserves it’s place in the pantheon of early SNES greats with its unique mix of...

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16-Bit Gems #7: Mega Man – The Wily Wars

16-Bit Gems #7: Mega Man – The Wily Wars

It’s 4 game reviews for the price of 1! What a deal! Roo dives into one of the first compilation games ever made. Why have I never heard of this game? Can you remix the best music of the NES and make it better? And does this game in fact offer the greatest single event to ever happen in a video game? Roo will perhaps get around to answering these...

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16-Bit Gems #6: Zombies Ate My Neighbors

16-Bit Gems #6: Zombies Ate My Neighbors

The Commodore joins Roo in this very special episode for a 2-player review of Zombies Ate My Neighbors. Continuing our celebration of Halloween-fest-tober 2009, we take you back to when Lucasarts was a game studio in its prime. High off of the success of titles such as the Monkey Island series, they created what on the surface would seem to be a standard action...

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